whisper.cpp/ggml/src/vulkan-shaders/contig_copy.comp
Jeff Bolz 21b01a21b6 vulkan: Optimize contiguous copies (llama/10254)
* tests: Fix memory bandwidth calculation for perf tests

Add a flops calculation for flash attention.

Add one GGML_OP_CPY perf test.

* vulkan: Optimize contiguous copies

Add a variant of the copy shader for when the tensors are contiguous. Avoid
the complex addressing calculations, and do four elements per invocation
to hide some other overhead.

Apply similar changes to the scale shader, since scale is always contiguous.

Add a "progress bar" for shader compiles.
2024-11-15 15:21:04 +02:00

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#version 450
#include "types.comp"
#include "generic_unary_head.comp"
#extension GL_EXT_control_flow_attributes : require
const uint num_threads = 128;
layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
void main() {
uint idx = get_idx();
// num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
const uint num_iter = 4;
// fast path for when all four iterations are in-bounds
if (idx + (num_iter-1)*num_threads < p.ne) {
[[unroll]] for (uint i = 0; i < num_iter; ++i) {
#ifndef OPTIMIZATION_ERROR_WORKAROUND
data_d[p.d_offset + idx] = D_TYPE(data_a[idx]);
#else
data_d[p.d_offset + idx] = data_a[idx];
#endif
idx += num_threads;
}
} else {
[[unroll]] for (uint i = 0; i < num_iter; ++i) {
if (idx >= p.ne) {
continue;
}
#ifndef OPTIMIZATION_ERROR_WORKAROUND
data_d[p.d_offset + idx] = D_TYPE(data_a[idx]);
#else
data_d[p.d_offset + idx] = data_a[idx];
#endif
idx += num_threads;
}
}
}